Unless you’re grinding like a madman (like me), there are still plenty of reasons to run Coil in Destiny 2 this season. Whether it’s for red-bordered crafting weapons, random drops in the Dreaming City, or the platinum chest room you get at the end, it’s packed with more loot and endgame materials than Grandmaster Nightfall.
However, you will need to break a fair amount of pots and collect the pieces to achieve the score to get into that room. You’ll need to break almost every pot that spawns, or if you’re lucky, find a glass collector that drains a lot of pots but rarely appears. Coordinating with a random group to do it is often a nuisance because you could end up missing out on the pot because of who’s leading you.
What’s weird is that after the season started, literally the next dayBungie stated on Twitter that yes, they recognize that this system is too unforgiving, and that it’s frustrating to miss out on platinum because you don’t see some extra pots or glass collectors. I did.
This was…November 29th. Now he’s January and a half later, he’s January 13th, and the seasonal storyline has actually ended, but there hasn’t been an update yet to actually fix this. The score and shard economy will remain the same throughout. This appears to be the last time this issue has been acknowledged.
I’ve been on vacation for the better part of the past month and a half. Of course, no one wants this problem to be resolved by Christmas, but this is kind of emblematic of how many things are increasingly slipping through the cracks these days.more than usual in the game everytime Bug fixes and QoL changes are needed, and these are time sensitive.
It reminded me of what happened in “The Dawning.” The entire mechanics that seasonal holiday events are based on – upgrades and snowball throwing – just didn’t work. Even if you buy upgrades, basically none of them work, and actually killing enemies with snowballs is extremely tedious. I’m not sure if this was officially acknowledged as broken by Bungie, but it was mostly fixed before the event ended three weeks later. Maybe…next year? It’s really strange.
True, there are still 4.5 months left in this season, but I will meet these requirements and start “Coil” first, and then admit how bad it was Day 2So isn’t it really great that we didn’t fix it for a month and a half, and that the recent layoffs may have actually taken a toll on the teams tasked with fixing issues like this? is showing. However, in this case, you are simply lowering his score threshold to platinum. Although not for armchair developers, that It’s not difficult, come on.
Again, there are certainly a lot of long-term bugs in this game, but not fixing core mechanics before an event ends, or fixing a season’s core activity before the season’s story ends. It doesn’t really matter what you don’t do. you want to be But here we are.
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